What Is the Curriculum of a Master's Degree in Computer Graphics?

Computer graphics are used on websites and in computer games. The curriculum for a master's degree program in computer graphics may include courses in digital modeling, multimedia, computer animation and rendering techniques. Schools offering 3D Animation degrees can also be found in these popular choices.

Master's Degree in Computer Graphics Program Information

A master's degree in computer graphics can teach students about the software and hardware involved in creating visual media. Earning a graduate degree may help a student advance on the job or learn about recent advancements in the field. Admissions requirements to a master's program in computer graphics generally include having a bachelor's degree in computer science or a related field. The following information includes an overview of the computer graphics field of study and a list of typical courses found in the curriculum of a master's degree program.

Important Facts About Master's Degrees in Computer Graphics and Careers

Online Availability Yes
Prerequisites Bachelor's degree, typically a 3.0 GPA and/or the submission of GRE scores
Concentrations Artificial intelligence, software theory, human-computer interaction, security, bioinformatics, service-oriented computing, graphic design, media and broadcast engineering
Possible Careers Include graphic artists/designers, teachers, freelance contractors, game designers, animators, web programmers, art directors, and video editors
Median Salary (2018) $72,520 (for all multimedia artists and animators)
Job Outlook (2016-2026) 8% growth (for all multimedia artists and animators)

Source: U.S. Bureau of Labor Statistics

Common Courses

  • Digital Modeling teaches students about surface modeling and working with 3D designs, in addition to applications of computer-aided design software.
  • Computer Graphics Scripting explores the scripting languages involved in graphics programming and animation.
  • Computer Graphics Development shows students how graphics architecture, texture mapping, algorithms and 3D representations are used in design.
  • Rendering Techniques illustrate how to use textures, shadows and basic animation techniques.
  • Design for Visualization examines how to use space effectively, in addition to how to use data sets and colors for visual communication.
  • Usability Engineering instructs students in the processes involved in designing a user interface and includes topics, such as design principles and task analysis.
  • Multimedia considers integration of files, animation, audio and typography. Topics include information architecture and website usability.
  • Computer Graphics looks at graphics hardware, projections, animation, surface and curve modeling, ray tracing, transformations, hidden components and antialiasing.
  • Computer Animation focuses on computer animation in 3D. Students are introduced to various software models for animation. Course examines cinematography, physical simulation, texturing, shading, lighting effects, kinematics and storyboarding.
  • Animation that is Physically-based is an introduction to modeling techniques that are physically-based used in animating virtual characters.
  • Computer Graphics that are Interactive discusses animation, advanced lighting, shadow algorithms, shading models, GPU (graphics processing units) and structures of hierarchical acceleration.

To continue researching, browse degree options below for course curriculum, prerequisites and financial aid information. Or, learn more about the subject by reading the related articles below:

  • 1. Degree Options:
The schools in the listing below are not free and may include sponsored content but are popular choices among our users. Tuition and costs will vary across programs and locations. Be sure to always request tuition information before starting a program.

Popular Schools

  1. 1
  2. 2
  3. Next »